Using 3D to make comic books part 3

STOP! Before you read part 3 of Using 3D to make comic books, you should read part 1 and part 2! If you’ve read them already, do feel free to continue reading!

Using 3D to make comics scenes rendered on my tablet while still out and about means I can pull the render into GIMP if I need to do post work, too. Literally, my work can go with me anywhere. Sure, the tablet can’t do everything the computer can, but it does a nice job of getting things started for the computer, which saves some time. Then I’m able to open the file in the computer and pick up where I left off while I was out.

Okay, that’s putting together the scene and making sure it’s a real eye pleaser, what about making it into a comic book? I wouldn’t doubt there’s other programs out there, but Manga Studio served me well for a long time before I discovered Comic Life. Now, you’ll notice all these programs have no links attached. I’m not affiliated with them, merely recommending them.

For my purposes, I wish I could combine the two into one program, but that seems quite unlikely. Manga Studio is indeed meant for hand-drawn comics and especially manga with a staggering array of tools and goodies for that purpose. I especially loved its layers palette, but it had its shortcomings for me, as well.

When I found Comic Life, I was struggling to create extended dialogue balloons in particular with Manga Studio. I didn’t have the expensive version of the program and couldn’t afford to get it anyway. I’d found a trial version of it and thought I might be able to setup my 3D scenes inside it, but found nothing for importing my own 3D models and accessories and its library limited to what it came with.

Comic Life offered the dialogue balloons I wanted and a nice assortment of other tools. It’s proven to be more intended for importing images and even fixing them in the program, which suited me far better as a 3D artist. I could just drag and drop my renders into the panel frames and if they needed fixing, I could do it right there without any headaches.

Using 3D to make comic books part 2

Using 3D to make comic books, for a beginner, DAZ Studio is a good one. It’s free, it’s not too difficult to handle until you start getting into the more advanced features, but for setting up and lighting a scene, it’s excellent for learning. Personally, I dove in with Poser 7.

Poser’s good, but I found myself often having trouble using it despite having a book to guide me. Other programs offer more heavy-duty features for making props, clothing, hair and other things, but as they get fancier, they get more expensive.

A leading complaint against using 3D I’ve often mentioned is that 3D figures and clothes look stiff and lifeless. You’ll be confronted by this, so be ready for it. I’ve begun to counteract it by making things more dynamic. Dynamic meaning realistic simulation of cloth in particular.

The other half of that complaint likely has to do with the lighting of the actor and its textures. That would mean it’s wise to pay close attention to the lighting of the scene when you do renders.

Just like pencil and paper, you need to pay close attention to even the smallest details in your renders as these are actually more noticeable in 3D unless you use depth of field to blur out the boo-boos in the background. What about the boo-boos of the character?

Some don’t like to be posed certain ways and can even poke through their clothes despite fixes. Well, post work is useful if you just can’t get the 3D to behave the way you want it to. The GIMP is an excellent freebie image editor that’s lightweight and easy on the computer.

One thing that’s been extremely handy for me is the ability to render scenes even on my little 2-in-1 Windows 10 tablet. Taking my library on the go and setting up characters, or even scenes has been a heavy-duty time saver, but it just doesn’t have the power of the computer.

That means I need programs that aren’t resource intense. DAZ and GIMP are a spectacular combination for this. Unless I setup a heavily complicated scene, my little tablet can render it. If I do setup a heavily complicated scene, I can save it to render on the computer.

 

 

What makes 3D so difficult?

What makes 3D so difficult to handle is that it has a very steep learning curve more often than not. I’ve found people that assume because the computer does a lot of the work that 3D isn’t art and it’s lazy to use. Let me assure you: nothing is further from the truth!

True, some programs, like DAZ Studio or even Poser are good for beginners or hobbyists and make setting up a scene reasonably easy to do, but that doesn’t mean the rendered art will be good quality. Like pencil and paper, there’s basic techniques and much more advanced ones. It’s the difference between a stick figure with dots for eyes and a line for a smile and a fully detailed anatomically correct figure that’s nicely lit and realistic.

Anyone can draw a stick figure, but that much higher quality figure with all the details and lighting? That can take years of practice. The very same holds true of 3D art.

First and foremost, it’s very much art. If it isn’t, it shouldn’t be in movies as a special effect since it takes special effects artists to use it for movies. What are they using if it isn’t art? Secondly, it’s constantly changing and improving, so just because some amateur hasn’t yet mastered even the basics isn’t a reason to tell them to use pencil and paper.

Four years ago, I knew next to nothing about 3D art. I posed bald, nude figures in Poser with default lighting and painted hair and clothes in Photoshop. As I learned more, my methods changed. Figures began having clothes and hair, I began experimenting with lights and camera angles.

Being a 3D artist is a lot like being a movie director. You have to be able to work with all the various departments to get the scene just right. Actors, wardrobe, hair, makeup, lights, cameras and other things have to be prepared for the scene to be complete. Finding, creating and effectively rendering the scene elements is more complicated than some might imagine. Even when you think the scene looks the way you want it, it doesn’t mean the final render will have the desired result. That means post work, which can get almost as complicated as setting up the scene in the first place.

The truth is there’s a million ways a scene can go wrong. True, pencil and paper mean you can simply erase the part that’s not the way you want it, but what if it’s already inked? That means hours with white-out or something similar to correct the problem.

Lots of ways to mess up, lots of ways to create incredible art. It’s a matter of time, patience and a lot of practice.

Learning resumes!

Learning resumes? When did it stop? Well, a lesson had to be learned the hard way that did stop my studies briefly this week. Although I’ve been around computers most of my life, apparently, I still don’t know some things about them.

I put my 3D programs and library on an external hard drive I got for Christmas and when I went to switch it from my tablet to the computer, the tablet claimed it was still in use even though nothing was open and using it. The mistake was pulling out the hard drive anyway.

Not long after, I discovered that neither the tablet nor the computer would recognize the hard drive and after doing everything I could to recover it, I finally had to format it. Fortunately, I’ve got a good file recovery program for deleted files and that’s helped restore the lost files. The problem with that is the file structure I had is now gone and to get things back to normal, files will have to be moved around and programs more than likely reinstalled again. As you can imagine, that would in fact slow down my studies a great deal.

Yet, I haven’t been idle while the computer’s been restoring files. This site did go down – likely a faulty plugin update – a couple days ago and that needed to be fixed as well. In the middle of the technology acting up, a bunch of plush figures have been created. They’re waiting for hair, clothes and faces, but they’re ready.

In the middle of all this, an idea for a one-shot comic was found. I’ll be working that idea out and coming up with the necessary designs so when my 3D library’s back to normal, I can possibly start that into production.

I bet you’re thinking “Wow, what a mess!” Well, it’s simple enough to say it goes with the territory I’ve chosen. Computers do have a bad habit of messing up, but that’s what backups are good for, right? Even when things go haywire, I’m not idle.

Wonders for the new year!

Over the past few months, I’ve made it abundantly clear that I’m learning new skills to create wonderful new books. Well these wonders for the new year are definitely coming. When, it’s still hard to say, but they’re definitely coming. The evidence is in the recent renders, most of which are found in the Facebook group. Nevertheless, a few have snuck in here on the activity page.

A recent discovery is that the computer can in fact handle the more heavy-duty DAZ render engine called Iray. The difference in quality for the rendered images is very noticeable. For starters, Iray is a much more realistic render style. The lights bounce in a much more realistic manner, making it a bit more difficult to light a scene, but the result is worth the extra effort. It simply means planning the lighting more carefully.

A good example scene is this one:

3Delight did a nice job, but clearly it’s quite dark. Now, that’s both a good thing and a bad thing. It does create a nice mood, but the character is barely visible. On the other hand:

Iray looks quite realistic and vivid, doesn’t it? There’s even reflections for water on the ground. One thing of importance, however: 3Delight takes only a couple minutes to render. Yet with some adjustments, the lighting could be just as nice as the Iray. The Iray takes 2 hours and makes beautiful use of both an HDRI and scene lighting. So, it’s a matter of patience to use Iray.

Lessons like that are a regular thing so far. One such lesson occurred just yesterday. As you can see from the render above, Dream Angel is a “chibi” figure. Well, in making chibi forms for all the characters for funny moments in the books, I came to realized that a chibi horse is among the characters needed. Specifically for Daybright, Firebright and George. Unfortunately, a good chibi horse is hard to come by. I’m no modeling expert by far and certainly no expert at rigging 3D models. My earliest attempts were quite disastrous.

The lesson learned yesterday was that DAZ has tools for helping a great deal with rigging. If the model is made with another already rigged model as a guide. The result is still a work in progress, but quite cute:

Chibi Oriel is made from the same model as Dream Angel above, but chibi George was modeled from scratch and with help from another horse, has been rigged successfully. George still needs his final textures, but overall, he’s complete and very cute.

These wonders for the new year will be continuous and with further study – I know, it means delaying new books longer, but I think you’ll agree it’s worth it – new books will look much better than ever before.

So, Happy New Year and may it bring new surprises and wonders with it!

The studies continue…

As the studies continue, I find myself constantly learning new things. For a couple months now I’ve been working on a house model and while the mesh looks good, the textures tend to be… messed up.

Well, messed up textures haven’t slowed me down too much. Just another lesson needing to be learned and gradually, the lesson’s being learned. Happily, the lessons for lighting and cameras are being well practiced with increasingly promising results.

Take Captain America here for example:

Impressive, isn’t he? Don’t worry, he’s simply fan art practice. Still have to admit, he’d likely sell a few books if he were on the cover, wouldn’t he?

This one would make a fabulous cover, wouldn’t it? And she’s all mine! Isn’t Dream Angel just breathtaking in this shot?

Now, I bet you’re noticing she looks a little different from the usual renders. Well, I’ve changed the model I use for the character. Instead of Genesis, which is a generic model that can be male or female, I’m using Victoria. A mild difference, but one that’s making an impression. Clearly, Victoria is a more realistic model and definitely looks more feminine. Nyxus was the test example with impressive results:

Fabulous for a 10,000-year-old mother of five, isn’t she? I’m finding that depth of field is my best friend when combined with 3-point lighting, a good pose and dramatic camera angle. Studying up on the 7-point lighting and getting the image composition right will definitely be a good boost to the quality of art. I’m pretty good with Photoshop, but there’s a finesse to be studied in using it for post work. With all these elements more thoroughly studied and practiced, book rendering is likely to be staggering!

The plan for when the studies are consistently implemented successfully is to re-render Dream Angel #1-6. Okay, Dream Angel #1 2nd edition is good as it is, but I think there’s room for a little extra tweaking to step it up a notch or two. Where it’s considered #1.2, it’ll be 1.2 1/2 with the mild changes. After that, covers are going to be getting updated.

For now, the studies continue. This gives time to finish scripts, as well. So, keep your eyes peeled for updates and more impressive renders! You’ll find them in the Facebook group! Come join us! Promise we won’t let the vampires bite!

Modeling studies and what’s been learned

As you know, I’ve been studying modeling and learning a lot in the process. These modeling studies and what’s been learned from them will be put to use in future books.

Why study modeling? Well, sometimes I just can’t quite find what I want in ready-made models. I might have a very specific idea in mind and just can’t find something to match. What to do then? I’ve very clumsily made my own models in the past and gotten lucky when they did what I wanted or looked close within reason to what I had in mind.

Lately, I’ve gotten the idea that if I can make reasonably good-looking models I can also sell them. Okay, it’s going to take a lot of practice to get to that point, but having that as a sort of sideline to the comics will help them, too. From that point of view, that makes these modeling studies worth the time, wouldn’t you agree?

One thing I’ve become particularly proud of is the ability to create my own dynamic cloth. Dynamic cloth being simulated cloth that drapes realistically on the 3D model. The theory with that being that used together with the cloth that’s not dynamic and simply has morphs to simulate the wrinkles and appearance of cloth, it can step up the look and feel of the characters to help against the “stiff and lifeless” complaint.

So, between being able to model my own stuff, use more realistic-looking clothes on characters, camera tricks and lighting that sets an effective mood, it’s safe to say future books will look even better than ever. It just means being patient while these new skills are learned and practiced. Don’t forget to come keep an eye on the activity streams page, though. I’ll be posting goodies there occasionally!

What have I been learning lately?

What have I been learning lately? A fair question and quite a valid one, considering how quiet it’s been for the most part. Well, since books have hit a standstill, I’ve been learning new things about lights and cameras. Grabbing every tutorial on the subject I can when I can. Anyone who’s read the earliest Dream Angel books will agree those are indeed weaknesses. True fans wouldn’t have those early books any other way, considering the visible evolution of the art through the books. Improving the art has always been and will always be a goal of this artist.

Now, I’ve noted that a leading complaint about CGI art is that it’s “stiff and lifeless.” Well, alongside the lights and cameras, I’ve been on the hunt for ways to solve that problem, as well. On the one hand, the stiff outfits with morphs are much easier to control and less taxing on the computer when rendering. Although, sometimes, a realistic drape is far more dramatic. I figure I might be able to use both at appropriate times to achieve the effects I want in the scene. Sometimes, a dynamic drape just doesn’t cooperate the way you want it to and it’s not an easy thing to control. I do wish to get some tutorials to help with mastering it, of course! So, the stiffer object with the morphs can take over in the meantime while I’m learning. Fair enough, right?

Taking time to learn new things is just as important as releasing new books, right? Admittedly, it’s been a couple months now since the last book was released, but I believe you’ll find the wait well worth it as books to come will benefit from what’s being learned. So, to finish up, I’ll share a couple of the recent renders and let you see what’s been going on behind the scenes.

Let’s have a look at those new

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Now, let me point out a couple things.

  1. Starting with the first image, lighting is good, but could still use some dramatic flair.
  2. Second one, there’s some drama going on. I’m willing to bet some color adjustments or other tweaks would take it over the top.
  3. The third one, with Techwarrior and his villain Cryptolock going at it is pretty dramatic. I’ll bet there’s some room to tweak it further. You’ll also notice that cape of Cryptolock’s is pretty stiff compared to the
  4. next image and its dynamically draped cape. Between the two, his scenes may well be considerably more dramatic and with dramatic lighting to match… Well, I think you can imagine the improvement.
  5. The next one has Techwarrior in his new dynamically draped outfit. Not so “stiff and lifeless” is he?
  6. The last is the newest with the “chibi” figure I recently found. Nothing dramatic here, just Dream Angel and Nyxus showing off with the new figure. This new figure is quite good, but there’s still going to be some hand-drawn chibi figures for comedic emphasis throughout the books. They’re intentionally cute, but good for the overly emotional chibi style of character infamous to manga.

As you can see, despite being quiet around here, there’s still plenty going on behind the scenes. So, what do you think? Any ideas, tips, suggestions?

Techwarrior #3 is live!

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Techwarrior #3 is live! I know this one’s been anticipated for quite a while now and it’s finally ready. In this book, we see the scope of Techwarrior’s world and meet a new friend. Well, instead of spoiling the story, it’s a far better idea to encourage you to just go get it in the shop! If you’d prefer a print version, it’ll be a few days before that’s ready, but it’s coming soon!

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What news for Dream Angel #22? Well, with the completion of Techwarrior #3 comes the halfway point of Dream Angel #22. This time, Nyxus has made a bold move in the form of a mass capture of Dream Angel’s friends and family. Will she be able to save all of them? This one is looking at an April 7th release and has some incredible scenes in it.

The story of this cover is almost a funny one. See, that background was a birthday present from me to me. Ironically, it’s a scene I’ve wanted since Dream Angel #6. If you haven’t read that one, you ought to, as it has a quite interesting earthquake in it. At the time I was rendering Dream Angel #6 and Dream Angel #7, the scene was far too expensive to afford sadly. Thus, as readers of the series will find, I had to improvise. Not that it’s a bad thing, just that this scene would have been seriously impressive for those books. It’s ironic since this scene didn’t go on sale until my birthday this year which was fortunate since I did actually have the money to get it finally.

You might also be interested in the third series that’s coming along gradually. Yep! Hillbilly Hoot is beginning to come together. The script is written, the character library still needs to be completed, but it should be ready for production soon. Curious about the cover of Hillbilly Hoot #1? Here it is:

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So, three fabulous series all very enjoyable and all-ages friendly. That’s hard to beat, is it not? What do you think of these covers? Discussion’s open to polite, helpful comments! If you’re not sure, read the rules, please!

3D is lazy?

I’ve heard it numerous times from critics: “3D is lazy! You should do it by hand!” Really? I wonder if they’ve ever tried to use this medium. Contrary to popular belief, it’s not point-and-click. It’s hours of minute adjusting, extreme attention to detail, fussing, tweaking, arguing and sometimes even swearing to get a scene just right. All so a reader can enjoy it for maybe 2-3 minutes as they read the page.

Lazy. Unrealistic. I get a laugh at the complaints when I think of how far this “baby” medium has come. Then I laugh louder when I can prove that even industry professionals use this medium with extremely impressive results. A fantastic example sells things right on the DAZ3D website: John Van Fleet. Here’s his story on the site of how he found DAZ and has put it to incredibly good use for both DC and Marvel! The renders shown on that article page alone are enough to be a total knockout for just about any “lazy” argument I’ve heard.

For someone like me, it’s a matter of learning, getting better tools, studying professionals and improving over time. I have little doubt even John Van Fleet’s earliest renders weren’t near as good as they are now. It takes time to learn, just like any other medium.

So, instead of the useless insults of calling someone lazy for using 3D, how about encouraging them to learn and improve? It’s like comparing a stick figure to the Mona Lisa. I doubt Leonardo DaVinci got that good at painting overnight. Take that into consideration before insulting someone that’s learning to be artistic. Perhaps then instead of being insulting, you’ll be more helpful with what you say to them about their art so they’ll grow and improve.