Cool news!

Cool news for anyone eagerly anticipating Dream Angel #22 and the printed edition of Techwarrior #3: Dream Angel #22 will be released tomorrow morning live in the shop and Techwarrior #3 has been submitted for listing in print on indyplanet!

What of Hillbilly Hoot? Well, that one’s gradually coming together. It’s good to know that these books are getting back on track and looking absolutely breathtaking!

If you’re wondering, I’m just getting warmed up for the year. You might have noticed I missed the February and March releases for Dream Angel. Well, that just means I was gearing up for bigger and better than ever stuff. New toys for making rendering faster and better, learning new tricks and coming up with all sorts of awesome goodies you’ll love.

So, the year got of to a sluggish start for book releases, you’ll find it’s worth the wait and if you stick around to enjoy the fun, you’ll find some very impressive visitors popping into the story of Dream Angel. I don’t dare spoil it, of course, but you’ll find some fun surprises just around the corner as the excitement builds!

Techwarrior #3 is live!

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Techwarrior #3 is live! I know this one’s been anticipated for quite a while now and it’s finally ready. In this book, we see the scope of Techwarrior’s world and meet a new friend. Well, instead of spoiling the story, it’s a far better idea to encourage you to just go get it in the shop! If you’d prefer a print version, it’ll be a few days before that’s ready, but it’s coming soon!

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What news for Dream Angel #22? Well, with the completion of Techwarrior #3 comes the halfway point of Dream Angel #22. This time, Nyxus has made a bold move in the form of a mass capture of Dream Angel’s friends and family. Will she be able to save all of them? This one is looking at an April 7th release and has some incredible scenes in it.

The story of this cover is almost a funny one. See, that background was a birthday present from me to me. Ironically, it’s a scene I’ve wanted since Dream Angel #6. If you haven’t read that one, you ought to, as it has a quite interesting earthquake in it. At the time I was rendering Dream Angel #6 and Dream Angel #7, the scene was far too expensive to afford sadly. Thus, as readers of the series will find, I had to improvise. Not that it’s a bad thing, just that this scene would have been seriously impressive for those books. It’s ironic since this scene didn’t go on sale until my birthday this year which was fortunate since I did actually have the money to get it finally.

You might also be interested in the third series that’s coming along gradually. Yep! Hillbilly Hoot is beginning to come together. The script is written, the character library still needs to be completed, but it should be ready for production soon. Curious about the cover of Hillbilly Hoot #1? Here it is:

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So, three fabulous series all very enjoyable and all-ages friendly. That’s hard to beat, is it not? What do you think of these covers? Discussion’s open to polite, helpful comments! If you’re not sure, read the rules, please!

3D is lazy?

I’ve heard it numerous times from critics: “3D is lazy! You should do it by hand!” Really? I wonder if they’ve ever tried to use this medium. Contrary to popular belief, it’s not point-and-click. It’s hours of minute adjusting, extreme attention to detail, fussing, tweaking, arguing and sometimes even swearing to get a scene just right. All so a reader can enjoy it for maybe 2-3 minutes as they read the page.

Lazy. Unrealistic. I get a laugh at the complaints when I think of how far this “baby” medium has come. Then I laugh louder when I can prove that even industry professionals use this medium with extremely impressive results. A fantastic example sells things right on the DAZ3D website: John Van Fleet. Here’s his story on the site of how he found DAZ and has put it to incredibly good use for both DC and Marvel! The renders shown on that article page alone are enough to be a total knockout for just about any “lazy” argument I’ve heard.

For someone like me, it’s a matter of learning, getting better tools, studying professionals and improving over time. I have little doubt even John Van Fleet’s earliest renders weren’t near as good as they are now. It takes time to learn, just like any other medium.

So, instead of the useless insults of calling someone lazy for using 3D, how about encouraging them to learn and improve? It’s like comparing a stick figure to the Mona Lisa. I doubt Leonardo DaVinci got that good at painting overnight. Take that into consideration before insulting someone that’s learning to be artistic. Perhaps then instead of being insulting, you’ll be more helpful with what you say to them about their art so they’ll grow and improve.

Mischief on the horizon…

There’s mischief on the horizon!

Lots of mischief on the horizon! For those who have been patiently waiting for Dream Angel #22, Techwarrior #3 and even heard hints of Hillbilly Hoot #1, your patience may soon be rewarded!

As you might have noticed, Dream Angel #22 didn’t come out in February as planned and Techwarrior #3 is months overdue since it was supposed to be November. Well, things have been hectic, but will soon be back on track with Hillbilly Hoot added in for good measure!

Haven’t heard about the Hoot? Well, that’s because he’s a new series that’s been in the pre-production script writing stages for a while now. Hints have been dropped and even the Hillbilly Hoot owl plush has been added to the shop, but not too much is known as yet. Like his counterparts Dream Angel and Techwarrior, though, he’s a series designed for all ages to enjoy.

So, if you missed your favorite heroes, here’s a small taste of what’s to come with the cover of Dream Angel #22:

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Okay, I confess: I can’t get enough of that scene! It’s just so impressive having her flying like that. Cool, isn’t it, though? Now, why do you suppose I separated the story and art credits? Could there be a reason…? *Hint: It’s something fans of characters like Midora and the Dragon Trio will love!

In other news…

You might have noticed the share for discount buttons on the product pages weren’t working properly. That’s been fixed! Share away and get a 10% discount. It might not sound like much, but it’s a good reason to share the fun goodies and awesome characters to be found in the shop anyway, right? I have little doubt there might still be kinks in things on this site, but it’s returning to 100% normal gradually. I think it’s at about 85%. The important areas are all working, especially the shop!

If you didn’t know, this site suffered a double hacker attack in late October early November last year and has moved to new hosting with far better security measures in place. It’s been under reconstruction since and while the major areas are back to normal, there are still things that are missing or not quite yet working completely. Patience is greatly appreciated and I ask that you help me out by reporting these problems when you find them.

Adventurous comic books

What happened to the adventurous comic books? I confess I don’t read as many comics as most, but what I’ve seen lately has been disappointing. I’ve seen my share of classic “Golden Age” comics with the funny stories and cheerful colors. They were adventurous with the stories, too. Heroes didn’t have to die constantly to keep reader interest alive.

Even the darker characters such as The Shadow and Green Hornet had their moments of fun and wit with interesting stories more often than not. Looking at more modern comics I find myself wondering, “Where’s the fun and adventure?”

Well, not to sound like an ad or anything, but I can say Dream Angel and Techwarrior both have some of the Golden Age fun and wit. Techwarrior is the darker of the two, but he still can crack a good joke to bring a smile to readers’ faces.

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The idea is to balance old fashioned and modern. The art uses CGI techniques while the stories have that classic adventurous fun and wit. Engrossing beauty with fun characters and thrilling story. This mixture gives both series their marvelous charm.

In other news, Dream Angel #22 has begun rendering! Okay, it’s going far slower than usual, but it has begun. Artistically, this looks to be quite an adventurous comic book. For those that saw the end of Dream Angel #21, you know something big is going to happen very soon. If you haven’t caught up with the story, you should! This is going to be very exciting!

Looking forward to the new book?

Are you looking forward to the new book? I know I am! This book is rapidly becoming a breathtaking example of just how much I’ve learned in the last few years since starting this series. The scenes are definitely fabulous and with the additional RAM for the computer, render quickly. In some cases, I can’t get over despite how used to the program I am, it still manages to surprise me with the renders.

An example would be a render I did just yesterday for page 6. I positioned the camera to sight along an arrow and the reflection of the mountains in the scene on the bow caught me by surprise. Well, I won’t spoil it too much, but this book is most certainly one to be proud of.

I thought it would be fun to share a small sneak peek at the upcoming action. To read more, you’ll just have to wait until it’s released later in the month! Ready? You sure? Positive you’re sure? Here it comes!

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Impressive, aren’t they? Learning new techniques is indeed paying off. This looks to be a very well done book. I don’t dare spoil the action to come, but you won’t want to miss one bit of it!

I’m also happy to say the tablet I got has been paying for itself. Since it thinks it’s a computer, I managed to install GIMP on it. It’s similar to Photoshop and I’ve been putting it to good use. I figured out how to make myself custom brushes from stock character and scene renders. These brushes in turn serve to aid in planning the pages of the book when I’m not at the computer. This means work goes with me even when I’m out. These stock render plan pages are like sketches. Simplistic in nature, but most certainly get the point across as a guide for final rendering.

I’m also finding a comfortable method of script formatting rather than the mere who said what with occasional captions thrown in for good measure. Dream Angel #21 is the first to follow this formatting and it’s quite effective. Combined with the stock render plan pages, the final renders look very close to what I had in mind when I was writing the script the first time. Granted, like any writer, the script goes through a mess of revisions, but usually as I’m planning the pages. For those that don’t know, I’m a very visual person. Visual learner in particular. If I can see what I’m doing or learning, it’s easier for me to understand. Thus this new script style combined with the stock render plan pages has sped things up quite a bit.

What do I mean by speeding things up? Here’s a look at how I plan things for each day:

  1. wake up at 6 or 7AM (give or take a few minutes)
  2. walk dog/breakfast
  3. 8AM (again give or take a few minutes) until Noon I have set aside for rendering the day’s book page. Most of the time lately, it’s been less than 2 hours for rendering the page because of the plan pages and new script format that helps guide the scene. Now, don’t get me wrong, it’s not easy in the slightest to get a scene just right, but once it’s set, pose, expression and camera changes are all that I need to do until the next scene change.

Ask anyone who’s never looked cross-eyed at a 3D program to try rendering some of the scenes I’ve done lately and they’ll call you crazy the instant they see the program’s interface. It’s that way with people using Photoshop for the first time, too. Like a deer caught in a car’s headlights they don’t know what to do with all those gadgets, bells and whistles. It’s taken me years to do what I’m able to do now.

Anyway, I’m opening the door to your thoughts on the matter, but make sure you stick to site-wide rules! If you don’t know them, go visit the home page and read them. I love criticism, as long as it’s constructive! Learning from mistakes is very important and I do make a point of trying to learn from constructive criticism.