Challenge of 3D

3D is a challenge, there’s no doubt about that. All art is. Ask any artist and you’ll find very few who can say they didn’t spend a lot of time practicing to improve and the best ones are always looking for ways to improve further.

3D is no exception. Sure, the computer helps, but it can’t do the job itself. Sorry, we don’t have robots like the ones in I, Robot. So, no artistic computer. This means a person still has to create the scene.

True, sometimes it’s just fun to play around with a scene and see what happens. The result isn’t always good, though. Creating anything is a journey.

A playful mix of 2D and 3D. The result of a lot of practice!

The fun of creating does tend to be the journey. From posing nudes to paint hair and clothes to rendering HDRI and playing with a character using the HDRI as the background and light source. While the latter sounds easy, it’s not. There’s some pretty fussy settings involved and it’s taken many hours of practice – there’s a lot of that! – to get it right.

You’ll be agreeing with Anaplkete here a lot! There’s usually one little setting that can easily be overlooked that ruins a render.

Like anything, practice is the key. As the song in Barbie Princess Power says, “take a chance, mess it up! That’s okay we’re big enough to try it again!” For anyone looking to see what happens when you practice, that movie is a good choice. There’s plenty of messing up and practicing.

The real challenge of 3D is to practice constantly. Sometimes practicing is just simply having fun and sometimes it’s messing up to learn from the mistakes. Oh yes, don’t be afraid to tinker around with the out-of-the-box models. Not everyone is a skilled modeler!

Now, modeling has its own challenges and that’s something for an entirely different article. Anyone who thinks the out-of-the-box models can’t create art… well, that’s just silly.

So, is 3D a challenge? Absolutely. Is it art? Well, what else would it be called? It’s certainly not lazy and definitely takes a lot of time to learn, just like any other art form. The real challenge of 3D is to learn it. Like anything else, master the basics and it gets considerably more fun, but there’s always something new to learn!

Doll to plush action figure: a journey

Not gonna lie: I’m a 3D artist, but there’s different types of 3D artist and dolls happen to make that list. Going from doll to plush action figure has been a journey, let me tell you.

Growing up, sewing was everywhere…

Just about literally. 3/4 of the family room was focused solely on sewing including monstrous (and old!) industrial machines. It was a world of “I can do that!” sewing, since the words “I can do that!” are what started most of it. Me, I was less fond of sewing dolls and doll clothes back then.

Then, much like now, I wanted to make clothes for Barbie-scale dolls. To me, they were just the right size to suit my ability and to be fair, they won their share of blue ribbons at the county fair. I also loved making stuffed animals and yes, my bed was more stuffed animal than bed with over 150… ish. Including the 101 stuffed Dalmatians (because I adored that movie and loved discovering the book!) Back then, I didn’t design my own, though.

Fast forward many years later to…

My loving comic books and trying to make them by hand. The one struggle I had (aside from proportion and shading in drawing my characters) was keeping their design consistent. Somehow, I always had trouble using the same colors for characters each time I drew them. I could have drawn up character sheets like for animation (which I very much love!), but I wanted something… 3D, to guide me. I hunted down a simple doll pattern and set to work making little felt dolls of every character in my roster.

No photo description available.
5″ tall felt Dream Angel doll

On a silly whim, I posted them on Facebook and got a lot of “that’s adorable!” type comments. This got me thinking about selling them alongside my books, which were just getting started at the time.

Well, the felt was fine for my own reference, but not so good for kids to play with as they read the books (or have them read to them). It wasn’t washable or very durable. And so, the bigger 10″ dolls were created.

No photo description available.
10″ Arora Arum who could change outfits to become Dream Angel!

At 10″ tall, these could have outfits that could come off, making them more versatile. They were cute, but somehow, didn’t seem quite right as companions for the books. More hunting for patterns later and I found what I wanted on Etsy from Prairie Crocus Studio. These are fascinating dolls and a good size for easy enough construction and dressing.

By this time, I was just getting into needle sculpting. The 10″ dolls were, sadly, the guinea pigs for this learning process and frequently ended up with faces that were lopsided or looked like they were sucking on lemons!

No photo description available.
The very first Dream Angel using the new pattern and needle sculpting

Fast forward a lot of practice later…

No photo description available.
Arora’s head showing off makeup, face details and realistic hair!

And you get dolls with improved needle sculpted faces (I finally figured out how to fix the lemon face look!) and more detail. Detail that began to include makeup and realistic hair. Well, now these dolls are looking more action-figure-ish, aren’t they? By this time, stuffed weapons and other accessories had appeared with magnets in them and the dolls’ hands.

No photo description available.
A small assortment of the weapons and accessories the plush action figures can “hold” magnetically.

With the addition of makeup and realistic hair, they started to more closely resemble how they looked in the comic books (after a lot of improvement was made there, too!) Not forgetting the wire inside the dolls’ bodies and the “action figure” part of things is very complete. They started to look almost like they did in the comics, much like the plastic action figures we find commonly in stores.

May be an image of 1 person
With dolls now more closely resembling their comic book appearance, it’s safe to call them “plush action figures!”

It’s been a journey, can’t lie about that, but along the way a lot has been learned. Most importantly perhaps, is that cutting a lot of small pieces can be very, very painful!

Catching up to present day…

We find a Cricut Maker in my sewing toolset and it’s definitely proven its worth and earned it’s place! By itself, it’s been a process to learn. As a dollmaker, let me share some wisdom: no soap on the mats! I’ve unfortunately learned this one the hard way! Why? Simple: most advice for the Cricut is for the paper crafting end of its ability and not for its fabric cutting abilities because until the Maker, it wasn’t really meant for cutting fabric. Sure, slightly older models could do bonded fabrics, but they weren’t really meant for it as much as the Maker.

It would be too easy to rave all day about how fast and accurate it is cutting out the tiny pieces for plush action figure outfits and accessories (and I’ve designed plenty, believe me!) but it’s better to get to the knitty-gritty: This thing is worth every penny if you plan to use it for doll making!

Now, don’t get me wrong: I’m not an affiliate for Cricut, I’m simply happy with the result of the machine that makes it considerably easier to cut the pieces I need for making these amazing plush action figures.

Going from doll to plush action figure has been quite the journey, but for all the ups and downs, pleasures and pains… well, it’s been worth it. These plush action figures are beautifully hand made with a great deal of blood, sweat, tears and love.

Challenge of 3D

3D is a challenge, there’s no doubt about that. All art is. Ask any artist and you’ll find very few who can say they didn’t spend a lot of time practicing to improve and the best ones are always looking for ways to improve further.

3D is no exception. Sure, the computer helps, but it can’t do the job itself. Sorry, we don’t have robots like the ones in I, Robot. So, no artistic computer. This means a person still has to create the scene.

True, sometimes it’s just fun to play around with a scene and see what happens. The result isn’t always good, though. Creating anything is a journey.

A playful mix of 2D and 3D. The result of a lot of practice!

The fun of creating does tend to be the journey. From posing nudes to paint hair and clothes to rendering HDRI and playing with a character using the HDRI as the background and light source. While the latter sounds easy, it’s not. There’s some pretty fussy settings involved and it’s taken many hours of practice – there’s a lot of that! – to get it right.

You’ll be agreeing with Anaplkete here a lot! There’s usually one little setting that can easily be overlooked that ruins a render.

Like anything, practice is the key. As the song in Barbie Princess Power says, “take a chance, mess it up! That’s okay we’re big enough to try it again!” For anyone looking to see what happens when you practice, that movie is a good choice. There’s plenty of messing up and practicing.

The real challenge of 3D is to practice constantly. Sometimes practicing is just simply having fun and sometimes it’s messing up to learn from the mistakes. Oh yes, don’t be afraid to tinker around with the out-of-the-box models. Not everyone is a skilled modeler!

Now, modeling has its own challenges and that’s something for an entirely different article. Anyone who thinks the out-of-the-box models can’t create art… well, that’s just silly.

So, is 3D a challenge? Absolutely. Is it art? Well, what else would it be called? It’s certainly not lazy and definitely takes a lot of time to learn, just like any other art form. The real challenge of 3D is to learn it. Like anything else, master the basics and it gets considerably more fun, but there’s always something new to learn!

Using 3D to make comic books part 2

Using 3D to make comic books, for a beginner, DAZ Studio is a good one. It’s free, it’s not too difficult to handle until you start getting into the more advanced features, but for setting up and lighting a scene, it’s excellent for learning. Personally, I dove in with Poser 7.

Poser’s good, but I found myself often having trouble using it despite having a book to guide me. Other programs offer more heavy-duty features for making props, clothing, hair and other things, but as they get fancier, they get more expensive.

A leading complaint against using 3D I’ve often mentioned is that 3D figures and clothes look stiff and lifeless. You’ll be confronted by this, so be ready for it. I’ve begun to counteract it by making things more dynamic. Dynamic meaning realistic simulation of cloth in particular.

The other half of that complaint likely has to do with the lighting of the actor and its textures. That would mean it’s wise to pay close attention to the lighting of the scene when you do renders.

Just like pencil and paper, you need to pay close attention to even the smallest details in your renders as these are actually more noticeable in 3D unless you use depth of field to blur out the boo-boos in the background. What about the boo-boos of the character?

Some don’t like to be posed certain ways and can even poke through their clothes despite fixes. Well, post work is useful if you just can’t get the 3D to behave the way you want it to. The GIMP is an excellent freebie image editor that’s lightweight and easy on the computer.

One thing that’s been extremely handy for me is the ability to render scenes even on my little 2-in-1 Windows 10 tablet. Taking my library on the go and setting up characters, or even scenes has been a heavy-duty time saver, but it just doesn’t have the power of the computer.

That means I need programs that aren’t resource intense. DAZ and GIMP are a spectacular combination for this. Unless I setup a heavily complicated scene, my little tablet can render it. If I do setup a heavily complicated scene, I can save it to render on the computer.

 

 

Challenge of 3D

3D is a challenge, there’s no doubt about that. All art is. Ask any artist and you’ll find very few who can say they didn’t spend a lot of time practicing to improve and the best ones are always looking for ways to improve further.

3D is no exception. Sure, the computer helps, but it can’t do the job itself. Sorry, we don’t have robots like the ones in I, Robot. So, no artistic computer. This means a person still has to create the scene.

True, sometimes it’s just fun to play around with a scene and see what happens. The result isn’t always good, though. Creating anything is a journey.

A playful mix of 2D and 3D. The result of a lot of practice!

The fun of creating does tend to be the journey. From posing nudes to paint hair and clothes to rendering HDRI and playing with a character using the HDRI as the background and light source. While the latter sounds easy, it’s not. There’s some pretty fussy settings involved and it’s taken many hours of practice – there’s a lot of that! – to get it right.

You’ll be agreeing with Anaplkete here a lot! There’s usually one little setting that can easily be overlooked that ruins a render.

Like anything, practice is the key. As the song in Barbie Princess Power says, “take a chance, mess it up! That’s okay we’re big enough to try it again!” For anyone looking to see what happens when you practice, that movie is a good choice. There’s plenty of messing up and practicing.

The real challenge of 3D is to practice constantly. Sometimes practicing is just simply having fun and sometimes it’s messing up to learn from the mistakes. Oh yes, don’t be afraid to tinker around with the out-of-the-box models. Not everyone is a skilled modeler!

Now, modeling has its own challenges and that’s something for an entirely different article. Anyone who thinks the out-of-the-box models can’t create art… well, that’s just silly.

So, is 3D a challenge? Absolutely. Is it art? Well, what else would it be called? It’s certainly not lazy and definitely takes a lot of time to learn, just like any other art form. The real challenge of 3D is to learn it. Like anything else, master the basics and it gets considerably more fun, but there’s always something new to learn!

Challenge of 3D

3D is a challenge, there’s no doubt about that. All art is. Ask any artist and you’ll find very few who can say they didn’t spend a lot of time practicing to improve and the best ones are always looking for ways to improve further.

3D is no exception. Sure, the computer helps, but it can’t do the job itself. Sorry, we don’t have robots like the ones in I, Robot. So, no artistic computer. This means a person still has to create the scene.

True, sometimes it’s just fun to play around with a scene and see what happens. The result isn’t always good, though. Creating anything is a journey.

A playful mix of 2D and 3D. The result of a lot of practice!

The fun of creating does tend to be the journey. From posing nudes to paint hair and clothes to rendering HDRI and playing with a character using the HDRI as the background and light source. While the latter sounds easy, it’s not. There’s some pretty fussy settings involved and it’s taken many hours of practice – there’s a lot of that! – to get it right.

You’ll be agreeing with Anaplkete here a lot! There’s usually one little setting that can easily be overlooked that ruins a render.

Like anything, practice is the key. As the song in Barbie Princess Power says, “take a chance, mess it up! That’s okay we’re big enough to try it again!” For anyone looking to see what happens when you practice, that movie is a good choice. There’s plenty of messing up and practicing.

The real challenge of 3D is to practice constantly. Sometimes practicing is just simply having fun and sometimes it’s messing up to learn from the mistakes. Oh yes, don’t be afraid to tinker around with the out-of-the-box models. Not everyone is a skilled modeler!

Now, modeling has its own challenges and that’s something for an entirely different article. Anyone who thinks the out-of-the-box models can’t create art… well, that’s just silly.

So, is 3D a challenge? Absolutely. Is it art? Well, what else would it be called? It’s certainly not lazy and definitely takes a lot of time to learn, just like any other art form. The real challenge of 3D is to learn it. Like anything else, master the basics and it gets considerably more fun, but there’s always something new to learn!

Doll to plush action figure: a journey

Not gonna lie: I’m a 3D artist, but there’s different types of 3D artist and dolls happen to make that list. Going from doll to plush action figure has been a journey, let me tell you.

Growing up, sewing was everywhere…

Just about literally. 3/4 of the family room was focused solely on sewing including monstrous (and old!) industrial machines. It was a world of “I can do that!” sewing, since the words “I can do that!” are what started most of it. Me, I was less fond of sewing dolls and doll clothes back then.

Then, much like now, I wanted to make clothes for Barbie-scale dolls. To me, they were just the right size to suit my ability and to be fair, they won their share of blue ribbons at the county fair. I also loved making stuffed animals and yes, my bed was more stuffed animal than bed with over 150… ish. Including the 101 stuffed Dalmatians (because I adored that movie and loved discovering the book!) Back then, I didn’t design my own, though.

Fast forward many years later to…

My loving comic books and trying to make them by hand. The one struggle I had (aside from proportion and shading in drawing my characters) was keeping their design consistent. Somehow, I always had trouble using the same colors for characters each time I drew them. I could have drawn up character sheets like for animation (which I very much love!), but I wanted something… 3D, to guide me. I hunted down a simple doll pattern and set to work making little felt dolls of every character in my roster.

No photo description available.
5″ tall felt Dream Angel doll

On a silly whim, I posted them on Facebook and got a lot of “that’s adorable!” type comments. This got me thinking about selling them alongside my books, which were just getting started at the time.

Well, the felt was fine for my own reference, but not so good for kids to play with as they read the books (or have them read to them). It wasn’t washable or very durable. And so, the bigger 10″ dolls were created.

No photo description available.
10″ Arora Arum who could change outfits to become Dream Angel!

At 10″ tall, these could have outfits that could come off, making them more versatile. They were cute, but somehow, didn’t seem quite right as companions for the books. More hunting for patterns later and I found what I wanted on Etsy from Prairie Crocus Studio. These are fascinating dolls and a good size for easy enough construction and dressing.

By this time, I was just getting into needle sculpting. The 10″ dolls were, sadly, the guinea pigs for this learning process and frequently ended up with faces that were lopsided or looked like they were sucking on lemons!

No photo description available.
The very first Dream Angel using the new pattern and needle sculpting

Fast forward a lot of practice later…

No photo description available.
Arora’s head showing off makeup, face details and realistic hair!

And you get dolls with improved needle sculpted faces (I finally figured out how to fix the lemon face look!) and more detail. Detail that began to include makeup and realistic hair. Well, now these dolls are looking more action-figure-ish, aren’t they? By this time, stuffed weapons and other accessories had appeared with magnets in them and the dolls’ hands.

No photo description available.
A small assortment of the weapons and accessories the plush action figures can “hold” magnetically.

With the addition of makeup and realistic hair, they started to more closely resemble how they looked in the comic books (after a lot of improvement was made there, too!) Not forgetting the wire inside the dolls’ bodies and the “action figure” part of things is very complete. They started to look almost like they did in the comics, much like the plastic action figures we find commonly in stores.

May be an image of 1 person
With dolls now more closely resembling their comic book appearance, it’s safe to call them “plush action figures!”

It’s been a journey, can’t lie about that, but along the way a lot has been learned. Most importantly perhaps, is that cutting a lot of small pieces can be very, very painful!

Catching up to present day…

We find a Cricut Maker in my sewing toolset and it’s definitely proven its worth and earned it’s place! By itself, it’s been a process to learn. As a dollmaker, let me share some wisdom: no soap on the mats! I’ve unfortunately learned this one the hard way! Why? Simple: most advice for the Cricut is for the paper crafting end of its ability and not for its fabric cutting abilities because until the Maker, it wasn’t really meant for cutting fabric. Sure, slightly older models could do bonded fabrics, but they weren’t really meant for it as much as the Maker.

It would be too easy to rave all day about how fast and accurate it is cutting out the tiny pieces for plush action figure outfits and accessories (and I’ve designed plenty, believe me!) but it’s better to get to the knitty-gritty: This thing is worth every penny if you plan to use it for doll making!

Now, don’t get me wrong: I’m not an affiliate for Cricut, I’m simply happy with the result of the machine that makes it considerably easier to cut the pieces I need for making these amazing plush action figures.

Going from doll to plush action figure has been quite the journey, but for all the ups and downs, pleasures and pains… well, it’s been worth it. These plush action figures are beautifully hand made with a great deal of blood, sweat, tears and love.

Doll to plush action figure: a journey

Not gonna lie: I’m a 3D artist, but there’s different types of 3D artist and dolls happen to make that list. Going from doll to plush action figure has been a journey, let me tell you.

Growing up, sewing was everywhere…

Just about literally. 3/4 of the family room was focused solely on sewing including monstrous (and old!) industrial machines. It was a world of “I can do that!” sewing, since the words “I can do that!” are what started most of it. Me, I was less fond of sewing dolls and doll clothes back then.

Then, much like now, I wanted to make clothes for Barbie-scale dolls. To me, they were just the right size to suit my ability and to be fair, they won their share of blue ribbons at the county fair. I also loved making stuffed animals and yes, my bed was more stuffed animal than bed with over 150… ish. Including the 101 stuffed Dalmatians (because I adored that movie and loved discovering the book!) Back then, I didn’t design my own, though.

Fast forward many years later to…

My loving comic books and trying to make them by hand. The one struggle I had (aside from proportion and shading in drawing my characters) was keeping their design consistent. Somehow, I always had trouble using the same colors for characters each time I drew them. I could have drawn up character sheets like for animation (which I very much love!), but I wanted something… 3D, to guide me. I hunted down a simple doll pattern and set to work making little felt dolls of every character in my roster.

No photo description available.
5″ tall felt Dream Angel doll

On a silly whim, I posted them on Facebook and got a lot of “that’s adorable!” type comments. This got me thinking about selling them alongside my books, which were just getting started at the time.

Well, the felt was fine for my own reference, but not so good for kids to play with as they read the books (or have them read to them). It wasn’t washable or very durable. And so, the bigger 10″ dolls were created.

No photo description available.
10″ Arora Arum who could change outfits to become Dream Angel!

At 10″ tall, these could have outfits that could come off, making them more versatile. They were cute, but somehow, didn’t seem quite right as companions for the books. More hunting for patterns later and I found what I wanted on Etsy from Prairie Crocus Studio. These are fascinating dolls and a good size for easy enough construction and dressing.

By this time, I was just getting into needle sculpting. The 10″ dolls were, sadly, the guinea pigs for this learning process and frequently ended up with faces that were lopsided or looked like they were sucking on lemons!

No photo description available.
The very first Dream Angel using the new pattern and needle sculpting

Fast forward a lot of practice later…

No photo description available.
Arora’s head showing off makeup, face details and realistic hair!

And you get dolls with improved needle sculpted faces (I finally figured out how to fix the lemon face look!) and more detail. Detail that began to include makeup and realistic hair. Well, now these dolls are looking more action-figure-ish, aren’t they? By this time, stuffed weapons and other accessories had appeared with magnets in them and the dolls’ hands.

No photo description available.
A small assortment of the weapons and accessories the plush action figures can “hold” magnetically.

With the addition of makeup and realistic hair, they started to more closely resemble how they looked in the comic books (after a lot of improvement was made there, too!) Not forgetting the wire inside the dolls’ bodies and the “action figure” part of things is very complete. They started to look almost like they did in the comics, much like the plastic action figures we find commonly in stores.

May be an image of 1 person
With dolls now more closely resembling their comic book appearance, it’s safe to call them “plush action figures!”

It’s been a journey, can’t lie about that, but along the way a lot has been learned. Most importantly perhaps, is that cutting a lot of small pieces can be very, very painful!

Catching up to present day…

We find a Cricut Maker in my sewing toolset and it’s definitely proven its worth and earned it’s place! By itself, it’s been a process to learn. As a dollmaker, let me share some wisdom: no soap on the mats! I’ve unfortunately learned this one the hard way! Why? Simple: most advice for the Cricut is for the paper crafting end of its ability and not for its fabric cutting abilities because until the Maker, it wasn’t really meant for cutting fabric. Sure, slightly older models could do bonded fabrics, but they weren’t really meant for it as much as the Maker.

It would be too easy to rave all day about how fast and accurate it is cutting out the tiny pieces for plush action figure outfits and accessories (and I’ve designed plenty, believe me!) but it’s better to get to the knitty-gritty: This thing is worth every penny if you plan to use it for doll making!

Now, don’t get me wrong: I’m not an affiliate for Cricut, I’m simply happy with the result of the machine that makes it considerably easier to cut the pieces I need for making these amazing plush action figures.

Going from doll to plush action figure has been quite the journey, but for all the ups and downs, pleasures and pains… well, it’s been worth it. These plush action figures are beautifully hand made with a great deal of blood, sweat, tears and love.

Using 3D to make comic books part 2

Using 3D to make comic books, for a beginner, DAZ Studio is a good one. It’s free, it’s not too difficult to handle until you start getting into the more advanced features, but for setting up and lighting a scene, it’s excellent for learning. Personally, I dove in with Poser 7.

Poser’s good, but I found myself often having trouble using it despite having a book to guide me. Other programs offer more heavy-duty features for making props, clothing, hair and other things, but as they get fancier, they get more expensive.

A leading complaint against using 3D I’ve often mentioned is that 3D figures and clothes look stiff and lifeless. You’ll be confronted by this, so be ready for it. I’ve begun to counteract it by making things more dynamic. Dynamic meaning realistic simulation of cloth in particular.

The other half of that complaint likely has to do with the lighting of the actor and its textures. That would mean it’s wise to pay close attention to the lighting of the scene when you do renders.

Just like pencil and paper, you need to pay close attention to even the smallest details in your renders as these are actually more noticeable in 3D unless you use depth of field to blur out the boo-boos in the background. What about the boo-boos of the character?

Some don’t like to be posed certain ways and can even poke through their clothes despite fixes. Well, post work is useful if you just can’t get the 3D to behave the way you want it to. The GIMP is an excellent freebie image editor that’s lightweight and easy on the computer.

One thing that’s been extremely handy for me is the ability to render scenes even on my little 2-in-1 Windows 10 tablet. Taking my library on the go and setting up characters, or even scenes has been a heavy-duty time saver, but it just doesn’t have the power of the computer.

That means I need programs that aren’t resource intense. DAZ and GIMP are a spectacular combination for this. Unless I setup a heavily complicated scene, my little tablet can render it. If I do setup a heavily complicated scene, I can save it to render on the computer.

 

 

Challenge of 3D

3D is a challenge, there’s no doubt about that. All art is. Ask any artist and you’ll find very few who can say they didn’t spend a lot of time practicing to improve and the best ones are always looking for ways to improve further.

3D is no exception. Sure, the computer helps, but it can’t do the job itself. Sorry, we don’t have robots like the ones in I, Robot. So, no artistic computer. This means a person still has to create the scene.

True, sometimes it’s just fun to play around with a scene and see what happens. The result isn’t always good, though. Creating anything is a journey.

A playful mix of 2D and 3D. The result of a lot of practice!

The fun of creating does tend to be the journey. From posing nudes to paint hair and clothes to rendering HDRI and playing with a character using the HDRI as the background and light source. While the latter sounds easy, it’s not. There’s some pretty fussy settings involved and it’s taken many hours of practice – there’s a lot of that! – to get it right.

You’ll be agreeing with Anaplkete here a lot! There’s usually one little setting that can easily be overlooked that ruins a render.

Like anything, practice is the key. As the song in Barbie Princess Power says, “take a chance, mess it up! That’s okay we’re big enough to try it again!” For anyone looking to see what happens when you practice, that movie is a good choice. There’s plenty of messing up and practicing.

The real challenge of 3D is to practice constantly. Sometimes practicing is just simply having fun and sometimes it’s messing up to learn from the mistakes. Oh yes, don’t be afraid to tinker around with the out-of-the-box models. Not everyone is a skilled modeler!

Now, modeling has its own challenges and that’s something for an entirely different article. Anyone who thinks the out-of-the-box models can’t create art… well, that’s just silly.

So, is 3D a challenge? Absolutely. Is it art? Well, what else would it be called? It’s certainly not lazy and definitely takes a lot of time to learn, just like any other art form. The real challenge of 3D is to learn it. Like anything else, master the basics and it gets considerably more fun, but there’s always something new to learn!