Challenge of 3D

3D is a challenge, there’s no doubt about that. All art is. Ask any artist and you’ll find very few who can say they didn’t spend a lot of time practicing to improve and the best ones are always looking for ways to improve further.

3D is no exception. Sure, the computer helps, but it can’t do the job itself. Sorry, we don’t have robots like the ones in I, Robot. So, no artistic computer. This means a person still has to create the scene.

True, sometimes it’s just fun to play around with a scene and see what happens. The result isn’t always good, though. Creating anything is a journey.

A playful mix of 2D and 3D. The result of a lot of practice!

The fun of creating does tend to be the journey. From posing nudes to paint hair and clothes to rendering HDRI and playing with a character using the HDRI as the background and light source. While the latter sounds easy, it’s not. There’s some pretty fussy settings involved and it’s taken many hours of practice – there’s a lot of that! – to get it right.

You’ll be agreeing with Anaplkete here a lot! There’s usually one little setting that can easily be overlooked that ruins a render.

Like anything, practice is the key. As the song in Barbie Princess Power says, “take a chance, mess it up! That’s okay we’re big enough to try it again!” For anyone looking to see what happens when you practice, that movie is a good choice. There’s plenty of messing up and practicing.

The real challenge of 3D is to practice constantly. Sometimes practicing is just simply having fun and sometimes it’s messing up to learn from the mistakes. Oh yes, don’t be afraid to tinker around with the out-of-the-box models. Not everyone is a skilled modeler!

Now, modeling has its own challenges and that’s something for an entirely different article. Anyone who thinks the out-of-the-box models can’t create art… well, that’s just silly.

So, is 3D a challenge? Absolutely. Is it art? Well, what else would it be called? It’s certainly not lazy and definitely takes a lot of time to learn, just like any other art form. The real challenge of 3D is to learn it. Like anything else, master the basics and it gets considerably more fun, but there’s always something new to learn!

Using 3D to make comic books part 2

Using 3D to make comic books, for a beginner, DAZ Studio is a good one. It’s free, it’s not too difficult to handle until you start getting into the more advanced features, but for setting up and lighting a scene, it’s excellent for learning. Personally, I dove in with Poser 7.

Poser’s good, but I found myself often having trouble using it despite having a book to guide me. Other programs offer more heavy-duty features for making props, clothing, hair and other things, but as they get fancier, they get more expensive.

A leading complaint against using 3D I’ve often mentioned is that 3D figures and clothes look stiff and lifeless. You’ll be confronted by this, so be ready for it. I’ve begun to counteract it by making things more dynamic. Dynamic meaning realistic simulation of cloth in particular.

The other half of that complaint likely has to do with the lighting of the actor and its textures. That would mean it’s wise to pay close attention to the lighting of the scene when you do renders.

Just like pencil and paper, you need to pay close attention to even the smallest details in your renders as these are actually more noticeable in 3D unless you use depth of field to blur out the boo-boos in the background. What about the boo-boos of the character?

Some don’t like to be posed certain ways and can even poke through their clothes despite fixes. Well, post work is useful if you just can’t get the 3D to behave the way you want it to. The GIMP is an excellent freebie image editor that’s lightweight and easy on the computer.

One thing that’s been extremely handy for me is the ability to render scenes even on my little 2-in-1 Windows 10 tablet. Taking my library on the go and setting up characters, or even scenes has been a heavy-duty time saver, but it just doesn’t have the power of the computer.

That means I need programs that aren’t resource intense. DAZ and GIMP are a spectacular combination for this. Unless I setup a heavily complicated scene, my little tablet can render it. If I do setup a heavily complicated scene, I can save it to render on the computer.

 

 

Using 3D to make comic books part 2

Using 3D to make comic books, for a beginner, DAZ Studio is a good one. It’s free, it’s not too difficult to handle until you start getting into the more advanced features, but for setting up and lighting a scene, it’s excellent for learning. Personally, I dove in with Poser 7.

Poser’s good, but I found myself often having trouble using it despite having a book to guide me. Other programs offer more heavy-duty features for making props, clothing, hair and other things, but as they get fancier, they get more expensive.

A leading complaint against using 3D I’ve often mentioned is that 3D figures and clothes look stiff and lifeless. You’ll be confronted by this, so be ready for it. I’ve begun to counteract it by making things more dynamic. Dynamic meaning realistic simulation of cloth in particular.

The other half of that complaint likely has to do with the lighting of the actor and its textures. That would mean it’s wise to pay close attention to the lighting of the scene when you do renders.

Just like pencil and paper, you need to pay close attention to even the smallest details in your renders as these are actually more noticeable in 3D unless you use depth of field to blur out the boo-boos in the background. What about the boo-boos of the character?

Some don’t like to be posed certain ways and can even poke through their clothes despite fixes. Well, post work is useful if you just can’t get the 3D to behave the way you want it to. The GIMP is an excellent freebie image editor that’s lightweight and easy on the computer.

One thing that’s been extremely handy for me is the ability to render scenes even on my little 2-in-1 Windows 10 tablet. Taking my library on the go and setting up characters, or even scenes has been a heavy-duty time saver, but it just doesn’t have the power of the computer.

That means I need programs that aren’t resource intense. DAZ and GIMP are a spectacular combination for this. Unless I setup a heavily complicated scene, my little tablet can render it. If I do setup a heavily complicated scene, I can save it to render on the computer.

 

 

Using 3D to make comic books part 2

Using 3D to make comic books, for a beginner, DAZ Studio is a good one. It’s free, it’s not too difficult to handle until you start getting into the more advanced features, but for setting up and lighting a scene, it’s excellent for learning. Personally, I dove in with Poser 7.

Poser’s good, but I found myself often having trouble using it despite having a book to guide me. Other programs offer more heavy-duty features for making props, clothing, hair and other things, but as they get fancier, they get more expensive.

A leading complaint against using 3D I’ve often mentioned is that 3D figures and clothes look stiff and lifeless. You’ll be confronted by this, so be ready for it. I’ve begun to counteract it by making things more dynamic. Dynamic meaning realistic simulation of cloth in particular.

The other half of that complaint likely has to do with the lighting of the actor and its textures. That would mean it’s wise to pay close attention to the lighting of the scene when you do renders.

Just like pencil and paper, you need to pay close attention to even the smallest details in your renders as these are actually more noticeable in 3D unless you use depth of field to blur out the boo-boos in the background. What about the boo-boos of the character?

Some don’t like to be posed certain ways and can even poke through their clothes despite fixes. Well, post work is useful if you just can’t get the 3D to behave the way you want it to. The GIMP is an excellent freebie image editor that’s lightweight and easy on the computer.

One thing that’s been extremely handy for me is the ability to render scenes even on my little 2-in-1 Windows 10 tablet. Taking my library on the go and setting up characters, or even scenes has been a heavy-duty time saver, but it just doesn’t have the power of the computer.

That means I need programs that aren’t resource intense. DAZ and GIMP are a spectacular combination for this. Unless I setup a heavily complicated scene, my little tablet can render it. If I do setup a heavily complicated scene, I can save it to render on the computer.

 

 

Challenge of 3D

3D is a challenge, there’s no doubt about that. All art is. Ask any artist and you’ll find very few who can say they didn’t spend a lot of time practicing to improve and the best ones are always looking for ways to improve further.

3D is no exception. Sure, the computer helps, but it can’t do the job itself. Sorry, we don’t have robots like the ones in I, Robot. So, no artistic computer. This means a person still has to create the scene.

True, sometimes it’s just fun to play around with a scene and see what happens. The result isn’t always good, though. Creating anything is a journey.

A playful mix of 2D and 3D. The result of a lot of practice!

The fun of creating does tend to be the journey. From posing nudes to paint hair and clothes to rendering HDRI and playing with a character using the HDRI as the background and light source. While the latter sounds easy, it’s not. There’s some pretty fussy settings involved and it’s taken many hours of practice – there’s a lot of that! – to get it right.

You’ll be agreeing with Anaplkete here a lot! There’s usually one little setting that can easily be overlooked that ruins a render.

Like anything, practice is the key. As the song in Barbie Princess Power says, “take a chance, mess it up! That’s okay we’re big enough to try it again!” For anyone looking to see what happens when you practice, that movie is a good choice. There’s plenty of messing up and practicing.

The real challenge of 3D is to practice constantly. Sometimes practicing is just simply having fun and sometimes it’s messing up to learn from the mistakes. Oh yes, don’t be afraid to tinker around with the out-of-the-box models. Not everyone is a skilled modeler!

Now, modeling has its own challenges and that’s something for an entirely different article. Anyone who thinks the out-of-the-box models can’t create art… well, that’s just silly.

So, is 3D a challenge? Absolutely. Is it art? Well, what else would it be called? It’s certainly not lazy and definitely takes a lot of time to learn, just like any other art form. The real challenge of 3D is to learn it. Like anything else, master the basics and it gets considerably more fun, but there’s always something new to learn!

Challenge of 3D

3D is a challenge, there’s no doubt about that. All art is. Ask any artist and you’ll find very few who can say they didn’t spend a lot of time practicing to improve and the best ones are always looking for ways to improve further.

3D is no exception. Sure, the computer helps, but it can’t do the job itself. Sorry, we don’t have robots like the ones in I, Robot. So, no artistic computer. This means a person still has to create the scene.

True, sometimes it’s just fun to play around with a scene and see what happens. The result isn’t always good, though. Creating anything is a journey.

A playful mix of 2D and 3D. The result of a lot of practice!

The fun of creating does tend to be the journey. From posing nudes to paint hair and clothes to rendering HDRI and playing with a character using the HDRI as the background and light source. While the latter sounds easy, it’s not. There’s some pretty fussy settings involved and it’s taken many hours of practice – there’s a lot of that! – to get it right.

You’ll be agreeing with Anaplkete here a lot! There’s usually one little setting that can easily be overlooked that ruins a render.

Like anything, practice is the key. As the song in Barbie Princess Power says, “take a chance, mess it up! That’s okay we’re big enough to try it again!” For anyone looking to see what happens when you practice, that movie is a good choice. There’s plenty of messing up and practicing.

The real challenge of 3D is to practice constantly. Sometimes practicing is just simply having fun and sometimes it’s messing up to learn from the mistakes. Oh yes, don’t be afraid to tinker around with the out-of-the-box models. Not everyone is a skilled modeler!

Now, modeling has its own challenges and that’s something for an entirely different article. Anyone who thinks the out-of-the-box models can’t create art… well, that’s just silly.

So, is 3D a challenge? Absolutely. Is it art? Well, what else would it be called? It’s certainly not lazy and definitely takes a lot of time to learn, just like any other art form. The real challenge of 3D is to learn it. Like anything else, master the basics and it gets considerably more fun, but there’s always something new to learn!

Using 3D to make comic books part 2

Using 3D to make comic books, for a beginner, DAZ Studio is a good one. It’s free, it’s not too difficult to handle until you start getting into the more advanced features, but for setting up and lighting a scene, it’s excellent for learning. Personally, I dove in with Poser 7.

Poser’s good, but I found myself often having trouble using it despite having a book to guide me. Other programs offer more heavy-duty features for making props, clothing, hair and other things, but as they get fancier, they get more expensive.

A leading complaint against using 3D I’ve often mentioned is that 3D figures and clothes look stiff and lifeless. You’ll be confronted by this, so be ready for it. I’ve begun to counteract it by making things more dynamic. Dynamic meaning realistic simulation of cloth in particular.

The other half of that complaint likely has to do with the lighting of the actor and its textures. That would mean it’s wise to pay close attention to the lighting of the scene when you do renders.

Just like pencil and paper, you need to pay close attention to even the smallest details in your renders as these are actually more noticeable in 3D unless you use depth of field to blur out the boo-boos in the background. What about the boo-boos of the character?

Some don’t like to be posed certain ways and can even poke through their clothes despite fixes. Well, post work is useful if you just can’t get the 3D to behave the way you want it to. The GIMP is an excellent freebie image editor that’s lightweight and easy on the computer.

One thing that’s been extremely handy for me is the ability to render scenes even on my little 2-in-1 Windows 10 tablet. Taking my library on the go and setting up characters, or even scenes has been a heavy-duty time saver, but it just doesn’t have the power of the computer.

That means I need programs that aren’t resource intense. DAZ and GIMP are a spectacular combination for this. Unless I setup a heavily complicated scene, my little tablet can render it. If I do setup a heavily complicated scene, I can save it to render on the computer.

 

 

Spotted beauty: Cristiane Jewel

Cristiane Jewel is a leopardess. She’s got quite a problem, however. She’s in love with a tiger.

cristiane jewel

She’s expected to marry a leopard, of course, but her love for Virgo FireKeeper is so strong it often gets them both in a lot of trouble.

Her intended mate is Kumo Hanahadashii, who’s deeply in love with her to the point of being blind to dangerous situations. It also leaves him terribly jealous of Virgo, whom she showers her affection on.

Virgo doesn’t want her affection in the slightest and would prefer she leave him alone. Of course, this causes friction with Kumo, who all but worships Cristiane, who doesn’t want his affection any more than Virgo wants hers. Virgo, instead is in love with Athalia, but hasn’t shown it openly because of Cristiane. Athalia knows of his affection and waits patiently in hope he can chase the overly affectionate leopardess away eventually.

Cristiane’s skilled with a quarter staff and will often jump into a fight if she thinks Virgo’s in trouble. This has more than once caused trouble for the heroes as they have struggled to compensate for her fighting even them off at times.

Everyone prefers she fight with them instead of against them, so they’ve decided to simply give her room when she shows up. The exception to that being Torakatai, Keru and Athalia. They understand why everyone else gives Cristiane room – they don’t want to get caught up in the quarrel.

The tigers on the other hand have managed to group up and chase the leopardess off more than once, sometimes with the help of the others. Keru in particular wishes she’d go away so his brother could marry Athalia, as it’s obvious to everyone how much he loves her.

Her comic book debut is Dream Angel #7, which can be found in the shop. It’s recommended to get the books that came before it so the story makes sense! Also found in the shop is her plush action figure that loves to be hugged. Will you give her a hug?

Challenge of 3D

3D is a challenge, there’s no doubt about that. All art is. Ask any artist and you’ll find very few who can say they didn’t spend a lot of time practicing to improve and the best ones are always looking for ways to improve further.

3D is no exception. Sure, the computer helps, but it can’t do the job itself. Sorry, we don’t have robots like the ones in I, Robot. So, no artistic computer. This means a person still has to create the scene.

True, sometimes it’s just fun to play around with a scene and see what happens. The result isn’t always good, though. Creating anything is a journey.

A playful mix of 2D and 3D. The result of a lot of practice!

The fun of creating does tend to be the journey. From posing nudes to paint hair and clothes to rendering HDRI and playing with a character using the HDRI as the background and light source. While the latter sounds easy, it’s not. There’s some pretty fussy settings involved and it’s taken many hours of practice – there’s a lot of that! – to get it right.

You’ll be agreeing with Anaplkete here a lot! There’s usually one little setting that can easily be overlooked that ruins a render.

Like anything, practice is the key. As the song in Barbie Princess Power says, “take a chance, mess it up! That’s okay we’re big enough to try it again!” For anyone looking to see what happens when you practice, that movie is a good choice. There’s plenty of messing up and practicing.

The real challenge of 3D is to practice constantly. Sometimes practicing is just simply having fun and sometimes it’s messing up to learn from the mistakes. Oh yes, don’t be afraid to tinker around with the out-of-the-box models. Not everyone is a skilled modeler!

Now, modeling has its own challenges and that’s something for an entirely different article. Anyone who thinks the out-of-the-box models can’t create art… well, that’s just silly.

So, is 3D a challenge? Absolutely. Is it art? Well, what else would it be called? It’s certainly not lazy and definitely takes a lot of time to learn, just like any other art form. The real challenge of 3D is to learn it. Like anything else, master the basics and it gets considerably more fun, but there’s always something new to learn!

Using 3D to make comic books part 2

Using 3D to make comic books, for a beginner, DAZ Studio is a good one. It’s free, it’s not too difficult to handle until you start getting into the more advanced features, but for setting up and lighting a scene, it’s excellent for learning. Personally, I dove in with Poser 7.

Poser’s good, but I found myself often having trouble using it despite having a book to guide me. Other programs offer more heavy-duty features for making props, clothing, hair and other things, but as they get fancier, they get more expensive.

A leading complaint against using 3D I’ve often mentioned is that 3D figures and clothes look stiff and lifeless. You’ll be confronted by this, so be ready for it. I’ve begun to counteract it by making things more dynamic. Dynamic meaning realistic simulation of cloth in particular.

The other half of that complaint likely has to do with the lighting of the actor and its textures. That would mean it’s wise to pay close attention to the lighting of the scene when you do renders.

Just like pencil and paper, you need to pay close attention to even the smallest details in your renders as these are actually more noticeable in 3D unless you use depth of field to blur out the boo-boos in the background. What about the boo-boos of the character?

Some don’t like to be posed certain ways and can even poke through their clothes despite fixes. Well, post work is useful if you just can’t get the 3D to behave the way you want it to. The GIMP is an excellent freebie image editor that’s lightweight and easy on the computer.

One thing that’s been extremely handy for me is the ability to render scenes even on my little 2-in-1 Windows 10 tablet. Taking my library on the go and setting up characters, or even scenes has been a heavy-duty time saver, but it just doesn’t have the power of the computer.

That means I need programs that aren’t resource intense. DAZ and GIMP are a spectacular combination for this. Unless I setup a heavily complicated scene, my little tablet can render it. If I do setup a heavily complicated scene, I can save it to render on the computer.