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Dangerous beauty: Anaplkete

Anaplkete is the fastest of the Keres sisters. Although she lacks super speed, she makes up with it using her weapons and their lightning speed.

Anaplkete

A skilled double-wielder of twin short glaives, she’s often found battling with Red Nite Soldier, who also double wields skillfully. Of the two, she’s considerably more experienced, which puts him at a disadvantage. Being fast on top of that makes the fight quite difficult for him. If he’s lucky enough to disarm her, she’ll certainly run the other way. The difficulty is disarming her.

Although she doesn’t flaunt her beauty, she does use it to her advantage at times. This tends to leave a trail of broken hearts and sometimes bodies in the wake of achieving her goals.

All four of the Keres sisters have varying levels of vanity with Ker being the most vain of all and the most dangerous as a result. Anaplkete qualifies as least vain, but that doesn’t mean she’ll get her hands dirty unless it’s absolutely necessary. Like her sisters, she’d rather let the reprobates do the dirty work.

Often accompanied by a large number of reprobates, she’s a strong opponent for our heroes. Like her sisters, even a cracked nail can lead to very, very dangerous levels of anger. Luckily, her speed is much like a cheetah. Fast for a time, but short-lived. It’s during that burst of speed that the fight for survival is most difficult, however.

Beautiful, fast and deadly. The best description around for Anaplkete. Her debut appearance in comic books is Dream Angel #1, found in the shop. Also in the shop is her charmingly adorable plush action figure who simply wants a hug. Will you give her a hug?

High-flying Harpies

Harpies are nasty creatures especially in mythology. The mythological name translates to “that which snatches” and it holds true for these Harpies. Yet another type of nasty creature from Tartarus mythologically, the Dream Angel Harpies make excellent warriors for Nyxus.

harpie

Luckily for Dream Angel, the Harpies don’t often show up to cause trouble. More often, they’re away doing some other task for their wicked mistress simply because they won’t attack Dream Angel or any of the female heroes. Much like their mythical counterparts, they prefer men. Of course, that depends on the legends you find on them. In some versions, they torture victims they snatch on the way to Tartarus, in other versions, they snatch men to mate with then kill them.

The Harpies Dream Angel has to deal with still snatch men, but instead of big, broad wings, they’re much more streamlined in flight. This makes them fast, dangerous and difficult to follow. Even Akasha with her very fast flight speed can only keep up a short time unless she follows from a full dive from several thousand feet up. Dream Angel has good flight speed, but she can’t keep up at all.

These Harpies were inspired by the ones from the She-Ra movie, The Secret of the Sword. Near the end of the movie, He-Man and She-Ra encounter Hunga, the leader of the Harpies, who’s captured Queen Angella. The idea intrigued me, so I started researching the mythology and found several different designs based on the mythology.

One of note is from the Disney movie Fantasia during the Night on Bald Mountain sequence near the end. Another is from the Xena: Warrior Princess series. Although I didn’t really mix up the designs from these too much – I really stuck closer to the Disney design – I did mix up elements of mythology and even at times, personality when there was one to take note of.

Eventually, I settled on the dark violet coloration and thought they’d be opponents most effective at night when they’re especially difficult to see. On top of that, like a cat, they can see in the dark, but they cannot talk.

What do you think? Are Harpies interesting characters? These creatures make their comic book debut in Dream Angel #22. It’s highly recommended you get the books that came before so the story makes sense! You’ll find collection books available in the shop so it’s easy to catch up fast! Also available in the shop is the Harpie plush action figure.

Using 3D to make comic books part 5

Using 3D to make comic books is a process that can be both rewarding and frustrating. Too often you’ll hear “3D isn’t art!” or similar. I’ve even heard “You should use Poser because Daz Studio is a crappy freebie!” Personally, I laugh and walk away from both.

To the “3D isn’t art” people, (if I were to bother arguing, which I don’t!) the question would be simple: what is it, then? Okay, I’m not putting pencil to paper, but even drawing in Photoshop isn’t putting pencil to paper. Does that make it not art, too? Movies are very much like 3D. I have to think like a director. Where do I want the lights, cameras, actors, props and even special effects? So, if 3D isn’t art, what are movies?

As for the “you should use Poser” bunch, I can simply say “to each his own.” I’ve played with Poser and frankly, didn’t like it much. I found the UI clunky and difficult to navigate, but that’s just me. I could easily say “Poser is expensive and has a crappy user interface, Daz is better because it’s a freebie!” To counter both, I could argue Blender is better or Zbrush. It’s merely a matter of personal preference there. For me, there’s features I like from many different programs that do different things. For example, there’s things I prefer doing in Gimp over Photoshop and vice versa.

Using 3D to make comic books has many challenges. The learning curve, the harsh (and sometimes stupid-sounding) critics and a whole lot of other things. Is it easier than putting pencil to paper the traditional way? No. You might not have to worry about proportion and shading, but you will have to worry about camera angle and lighting, which can be just as hard to figure out. Just like traditional comic book art, using 3D to make comic books is far from being easy. It might make a few things easier, but other things easily make it harder.

True, having a complete library of ready-to-go characters makes them easier, but that’s only one small piece of the puzzle. The comic book would be awful boring with an empty scene that only has a dressed character in a T pose and no lighting or cameras, right? Just because the characters and a few other things might be ready-to-go, doesn’t make it ready-to-render out of the box.

Take Blue Nite Soldier in the render above for example. That took about two hours to setup. The background and lighting were covered by an HDRI and yes, that makes things a little easier, but he originally popped out so brightly that it looked like he was a paper cut-out simply pasted on the background instead of a character in the scene. Even his sword blended into the background. Safe to say, there was a long list of problems that made the scene look awful.

For him to look like he belonged (mind you, this scene was simply for practice) he needed a counterpart that already looked like he belonged. Sorry, Zelda fans, but I’m not posting the renders that include him, but I will say he helped our boy Blue Nite Soldier look better. Link happens to be similar enough to Blue Nite Soldier that a pose that looked good for one, looked good for the other. He also already looked like he belonged in the scene, so using him for reference to tweak Blue’s appearance worked nicely.

Now, I’m well aware that Blue’s cape has the “stiff” complaint as a possibility, but hear me out on this: for practice, dynamic cloth isn’t really worth the trouble. Even on a faster computer, it takes time to drape and get the wind forces just right. Where a morphing “stiff” cape lets me focus on practicing the pose and camera setup instead while still looking reasonably decent. I call it his practice cape. If I want to practice with his dynamic cape, I’d be doing that, but I wasn’t in this case. True, it’s possible for me to use either one in the books. If he’s in the background doing something, he’s more likely to have the morphing cape, but if he’s in the foreground doing something, the dynamic cape would look much better. For him, it’s a situational piece of his outfit.

Looking once again at that scene, there are a couple flaws: he’s got a bit of poke-through on his leg and his right hand (the one not holding the sword) blends in with the background so it’s harder to see. So, as you can see, it’s not a perfect scene. Were I to move his right arm a little and adjust his pants (or shoes), it would be potentially an excellent book cover or poster. He’s photo-realistic with a cool pose, interesting camera angle and good background.

Is using 3D to make comic books hard? Absolutely. Especially since learning to use the programs can be the hardest step of all! Finding the right program for your preferences alone can be a major challenge. I’ve tried a good variety and usually find myself coming right back to Daz Studio. That doesn’t stop me from learning about others and maybe find a niche where they can help my workflow. Carrara’s a great example of that.

Carrara’s best described as Daz’s “big sister” program, though it seems to have been abandoned. Sadly, there aren’t a lot of tutorials for using it (that I’ve been able to find) but I’ve found it a wonderful niche in my workflow: creating HDRI renders. What would take Daz potentially days, Carrara does in about 20 minutes. Even better, they share the 3D library that houses all the scenes and props. True, Carrara doesn’t always like loading these things the way Daz does, but a little tweaking goes a long way and the result is worth some argument. There’s plenty still to learn about Carrara and more often than not, I find myself fumbling along in the dark through trial and error. Yet, things like this:

Allow for both fun and practice. Sometimes, also for special effects in the books, as well.

As difficult as using 3D to make comic books is, it’s not really any harder or easier than traditional media. It might make some things easier only to make others harder, so saying it’s easy isn’t true at all. That simple video clip of the blocks falling? It’s a blooper. It wasn’t supposed to do that until something hit them. The scene above that’s a kitchen? That’s a straight-out-of-the-box setup except for my making the lights into light-emitting surfaces and even that took a good amount of time to get just right.

Is it easy? No. Can it be fun and seem easy? Sure. There’s plenty of basics that, once learned, can become like second nature and to a complete novice seem easy. Again, the same can be said of traditional media. An artist that’s been painting for, say, 5 years, looks like an expert to someone that’s been painting only a week. The person that’s been at it longer makes it look easy because they’ve been practicing for a much longer time. So, is 3D art? Yes. Can it seem easy to someone who hasn’t used it? Definitely.

It’s easy to be discouraged by haters and doubters. Just know this: when 3D catches on as an accepted media (and it will eventually catch on!) for comic books, remember who the haters and doubters were. Then watch them change their opinion in a hurry when they see how much better you’ve gotten despite their hate and doubt. The real takeaway here is simple: never stop practicing!

Using 3D to make comic books part 4

Using 3D to make comic books, as I’ve said, is quite the challenge. There’s a lot to take into consideration and I’ve only scratched the surface so far with these little postings. It’s definitely recommended you read parts 1, 2 and 3 before this one.

Okay, you’ve rendered awesome scenes, put them together in Comic Life and made them into a cool book. Now what? Well, this is actually the hardest part: getting it to sell. See, 3D is more widely used for porn comics, which makes it tougher to sell to other people. Add in the common complaints about it that I’ve read about and you’re going to find a lot of very harsh critics that won’t even give you a fair chance.

What are those common complaints? One is “stiff, lifeless figures.” Well, this one is harsh on rookies with the medium. Unless you are a fast learner especially with lights, cameras and textures, figures are going to look awkward while you’re learning. The same can be said of hand drawn characters, too though!

Ask for comments to learn from and ignore the ones that are blatant put-downs. You’ll probably be asked if you modeled the characters yourself. Odds are, you didn’t but don’t let that bother you! You’re still learning! So am I! So is anyone that can call themselves an artist. If they claim to be a master and don’t think there’s anything left to learn, they’re never going to grow as an artist and their work will go stale.

Another complaint is stiff clothes. On this one, I’m willing to agree, but only to a point. If you’re like me, your computer’s limits are where you have to draw the line. Realistic cloth simulation is possible and looks incredible, but uses an unbelievable amount of power from the computer!

Using 3D to make comic books part 3

STOP! Before you read part 3 of Using 3D to make comic books, you should read part 1 and part 2! If you’ve read them already, do feel free to continue reading!

Using 3D to make comics scenes rendered on my tablet while still out and about means I can pull the render into GIMP if I need to do post work, too. Literally, my work can go with me anywhere. Sure, the tablet can’t do everything the computer can, but it does a nice job of getting things started for the computer, which saves some time. Then I’m able to open the file in the computer and pick up where I left off while I was out.

Okay, that’s putting together the scene and making sure it’s a real eye pleaser, what about making it into a comic book? I wouldn’t doubt there’s other programs out there, but Manga Studio served me well for a long time before I discovered Comic Life. Now, you’ll notice all these programs have no links attached. I’m not affiliated with them, merely recommending them.

For my purposes, I wish I could combine the two into one program, but that seems quite unlikely. Manga Studio is indeed meant for hand-drawn comics and especially manga with a staggering array of tools and goodies for that purpose. I especially loved its layers palette, but it had its shortcomings for me, as well.

When I found Comic Life, I was struggling to create extended dialogue balloons in particular with Manga Studio. I didn’t have the expensive version of the program and couldn’t afford to get it anyway. I’d found a trial version of it and thought I might be able to setup my 3D scenes inside it, but found nothing for importing my own 3D models and accessories and its library limited to what it came with.

Comic Life offered the dialogue balloons I wanted and a nice assortment of other tools. It’s proven to be more intended for importing images and even fixing them in the program, which suited me far better as a 3D artist. I could just drag and drop my renders into the panel frames and if they needed fixing, I could do it right there without any headaches.

Using 3D to make comic books part 2

Using 3D to make comic books, for a beginner, DAZ Studio is a good one. It’s free, it’s not too difficult to handle until you start getting into the more advanced features, but for setting up and lighting a scene, it’s excellent for learning. Personally, I dove in with Poser 7.

Poser’s good, but I found myself often having trouble using it despite having a book to guide me. Other programs offer more heavy-duty features for making props, clothing, hair and other things, but as they get fancier, they get more expensive.

A leading complaint against using 3D I’ve often mentioned is that 3D figures and clothes look stiff and lifeless. You’ll be confronted by this, so be ready for it. I’ve begun to counteract it by making things more dynamic. Dynamic meaning realistic simulation of cloth in particular.

The other half of that complaint likely has to do with the lighting of the actor and its textures. That would mean it’s wise to pay close attention to the lighting of the scene when you do renders.

Just like pencil and paper, you need to pay close attention to even the smallest details in your renders as these are actually more noticeable in 3D unless you use depth of field to blur out the boo-boos in the background. What about the boo-boos of the character?

Some don’t like to be posed certain ways and can even poke through their clothes despite fixes. Well, post work is useful if you just can’t get the 3D to behave the way you want it to. The GIMP is an excellent freebie image editor that’s lightweight and easy on the computer.

One thing that’s been extremely handy for me is the ability to render scenes even on my little 2-in-1 Windows 10 tablet. Taking my library on the go and setting up characters, or even scenes has been a heavy-duty time saver, but it just doesn’t have the power of the computer.

That means I need programs that aren’t resource intense. DAZ and GIMP are a spectacular combination for this. Unless I setup a heavily complicated scene, my little tablet can render it. If I do setup a heavily complicated scene, I can save it to render on the computer.

 

 

Using 3D to make comic books Part 1

Using 3D to make comic books is a challenge in many ways, but don’t let that discourage you. If you love 3D and love the idea of making comic books, nothing should deter you from it.

Let’s look at some harsh realities to be sure you’re determined to follow this path. First of all, the comic book market is cut throat. These fans in general are hard core about how comics are written and drawn. Plenty of them just aren’t ready to accept comics rendered using 3D software.

If you’re like me, your hand drawings aren’t bad, but just not up to industry standards for some reason or another. My shortcomings include proportion and shading along with perspective and foreshortening. My drawings are good, but not impressive in the comic book world, yet I love making them. The solution to my problem became using 3D software to make up the artistic difference. This led to a whole new set of problems, though.

While characters, props and sets are consistent and look good, new problems arose. These included lighting, camera angle and composition like in the two images above. How then, to solve this problem? Study, practice, constantly scrounge around for tutorials to learn as much as possible. That’s still pretty much fumbling along in the dark, isn’t it? I’ve found that a good many movies have special features on the DVDs and frequently include featurettes talking about how the movie was made.

Using 3D is similar enough to making a movie that these lessons have been extremely valuable to me. They discuss lighting, camera angles and movement, ways to setup a scene for dramatic actions and all sorts of other related things.
Okay, it doesn’t have to worry about sewing costumes or anything along those lines, but making props, making up the actors, dressing actors, setting up a scene, placing the lights and cameras for the best effect and things like that? Definitely!

So, will it someday be accepted by the comic book industry? Probably. I’ve got a couple how to draw comics books that already discuss using these programs for background elements. I’ve seen others on the market and at the local library that use it for the cover or a photograph, even. It’s a slow transition so far and for 3D artists, it’s not going to be easy. Still want to make your own comics using these programs?

 

Dangerous bounty hunter robot Hellbot

“Does Hellbot sometimes make you feel stupid?” Dream Angel’s heard this question a few times. Usually after a very narrow escape.

hellbot

Hellbot is a bounty hunting robot that anticipates 99 out of 100 strategies. Naturally, he’d make her feel stupid at times. Unfortunately, he’s always been able to anticipate her strategies and promptly thwarts them.

He’s got a history of his own outside the Dream Angel universe, too. Some time ago, I started a fan fiction comic. Mostly for fun, eventually for practice. It was a Sailor Moon fan fiction I called “Sailor Moon Super StarS.” To explain Hellbot’s presence and how he could defeat the Sailor girls so easily, I fixed it so the Sailor Starlights had encountered him previously.

Initially, his arms ended in double barrel weapons that could shoot out a number of things designed to capture his bounty. He doesn’t kill, but he can seriously wound. His initial appearance in the fan fiction was a splashy one, since he shot down Sailor Uranus and gave her a broken arm and a dislocated shoulder in the fall. That particular fan fiction has become a means for developing ideas and characters, which helped shape Hellbot’s personality by letting him play off personalities I know well.

Considering he’s an intergalactic bounty hunting robot, why does he have wings? Well, they’re mostly for show, about like Batman’s cape. They’re to strike fear into his victim. Generally, he retracts them into his body when he’s not working.

What do you think? Is he an interesting bounty hunter? He makes his comic book debut in Dream Angel #13which can be found in the shop. It’s recommended you get the books that came before it so the story makes sense! Also available in the shop is his plush action figure.

The over eager little brother: Keru

Keru FireKeeper is the always-eager-to-please younger brother of Virgo FireKeeper. Though he’s best known for getting into mischief, most times it’s harmless.keru

keruThis young cub brings all his effort to whatever he’s doing. Like any young boy, he also enjoys having unusual pets. Bitsy is his best friend, the problem is she’s a spider.

Between the two, they can get into a broad variety of trouble or get Dream Angel and her friends out of a broad variety of trouble. The mere sight of Bitsy causes quite an uproar among villains. Especially the vampire roaches. Since spiders naturally eat roaches, their instinct is to panic and look for a place to hide.

The Keres are none too fond of the young tiger and his pet as well. The sisters often let out a bloodcurdling screech attached to a scream of “KILL IT!” as they look for a place to get away from the spider.

In terms of mischief, Keru’s a master. Athalia’s the one who keeps him in check when his brother’s not around. A stern look from Torakatai usually sends him running back to Athalia or Virgo. He knows Torakatai is tough for punishments for the sake of keeping order among the tiger villagers.

Keru literally means “kick.” He likes to think it means he kicks butt. He’s still learning battle strategies and fighting techniques, but he’ll still fight off Reprobates. Usually, he stays close to his brother if he’s involved in a fight. Between Virgo and Athalia, he’s a moderately formidable fighter on his own.

Even Torakatai has helped train the young cub. Teaching techniques even his other two trainers don’t know. Virgo’s excellent with a staff, Athalia without a weapon. Torakatai is a master of many techniques and weapons.

What do you think? Is Keru an interesting character? He makes his comic book debut in Dream Angel #8, which can be found in the shop. It’s a good idea to consider getting the books that came before it so the story makes sense. Also available in the shop is his plush action figure.

A friendly, cuddly spider: Bitsy

Bitsy FireKeeper is probably the biggest hero of all, despite being among the smallest in size. Spiders tend to scare people, but this one only looks frightening to most. The soft pink and white hairs on her body are sensitive to touch and like a dog or cat, she enjoys being stroked and cuddled.

bitsyShe’s the pet of Keru Firekeeper, younger brother of Virgo FireKeeper. A loyal and very loving friend for Keru.

Upon the discovery of her venom being toxic primarily to insects, including vampire cockroaches, Dream Angel started encouraging Keru, accompanied by Athalia, to join the battles.

Most of the heroes would prefer to keep their distance from the spider, but they all understand she’s not aggressive towards them and likely wouldn’t hurt them.
Reprobates, Harpies, vampire cockroaches, Jerigel and the Keres sisters all hate Bitsy. Though she’s not very dangerous to most, the roaches and Jerigel in particular panic at the sight of her.

A bite from Bitsy isn’t fatal to any creature except insects. To the vampire insects, her bite has another effect, though. This bite causes the vampire to return to human form, shedding the insect form permanently. Unfortunately, they panic at the sight of her, making it very difficult to successfully bite even one. On the plus side, they scatter very quickly making for fast escapes from the castle when she and Keru are found inside.

Bitsy FireKeeper makes her comic book debut in Dream Angel #8, which can be found in the shop. It’s highly recommended that you get the books that came before so the story makes sense! Also found in the shop is her plush action figure. She’s highly fond of hugs and can never get enough! Will you give this beautiful, soft and very cuddly spider a hug?